Let's go straight into the Success Rate (SR) Calculation which we need in the next classifications.Ĭraft SR% = 10 + Player's Difficulty - Item's Difficulty + (STR/10) :radio_button: Suggested Stat: TEC247 and rest (290) in VITĬrafting High Potential Armor (Only Armors)ĪNVIL Skills : 5 5 5 10 or 10 10 5 or any :diamond_shape_with_a_dot_inside: :small_blue_diamond: TEC247 (Armor BS/VIT BS) :small_blue_diamond: :diamond_shape_with_a_dot_inside: So just Use Lock 4 for Lock 5 with duplicates. Unless U want to waste spina by Orichalcum Synthesis, U don't need any higher.Īt high enough TEC and DEX, U will always succeed for any lvl150 below Recipes. I've limited the Max Synthesis Proficiency to 150, coz it's enough for most of the Consumable (buff items/potions) Synthesis and Lock4 is Unlocked at 150prof. īOTTLE Skills can be in any Order 5 5 5 5. Mat Reduction% = (BS Proficiency/10)% + (BS Proficiency/50)%īoth Values r Rounded Down separately which means U will gain 1% mat Reduction for each Base 10 of ur BSprof and an extra 1% for each Base 50 of ur BSprof.įor Example, If U ve 175 BS Proficiency (Current Max achievable), then Mat Reduction% = (17 + 3)% = 20% which significantly increases ur MAT LIMIT that U can add in a Single step while statting. Regarding the Proficiency and how it affects the Statting, there's a Material pts Reduction (Mat Reduction) Bonus that comes with "Customize Equipment" after the Tier4 Update. Any lower than that Potential, The Formula won't work and U may end up in failed stat.ĥ) Numer of Times that Particular STEP shld be Repeated. So, U need the Potential, same or Higher than the Starting Potential to get the Successful Result. It's the Minimum Potential needed for the Specific Stat formula to achieve the necessary Success Rate. Weapon Formula won't work on Armor and Armor Formula won't work on Weapons due to Stat Penalty.Ĥ) Starting Potential. So make sure to have enough CURRENT LIMIT (Ur Mat pts Bag Limit) for a Particular Formula or Adjust the Formula according to ur Bag limit.ģ) Type: Weapon Or Armor. so make sure to have enough before Statting.Ģ) Higest Mats that need to be added in a Single Step. Let's Take ACD10CDCR20 Armor Stat as an Example,ġ) Total Material pts Needed for that Particular Stat. And that's how Formula works.Īnd now important things to be Noted in a Formula U can't continue Statting if Any one of the above conditions is not met. There r TWO necessary Conditions for the Statting of any gears.Ģ) Atleast 1 Free Slot to stat (Total 8 slots). Thanks to this Post for the birth of this Section. :large_blue_diamond: IMPORTANT POINTS TO KNOW: It's always Better to Simulate ur Formula before statting. If Ur BS is not cap lvl, forget abt statting.Ĭoz no one will buy low lvl stat (due to Stat Limit) unless they r newbies.Īs long as U r Capped, Just Stat with ur Formula. If U want to know Why TEC255 needs Proficiency, I'll explain it in the Customization. U can't even get much Proficiency Increase (only 0 to 1% from 175 to 176 and above that it's 0%) if ur Proficiency is ABOVE the ITEM LVL by 10. So just Increase Anvil skills according to the current ITEM LVL. With the Current highest ITEM LVL(Eroded Pilz's) being 165, Ur Proficiency won't go above 175. And so it's better to ve these all in TEC255 char.ĪNVIL Skills can be in any Order 5 5 5 10.Įach Skill pt Increases 5 Max Proficiency limit. Mainly coz, All these r affected by TEC in one way or another. :radio_button: Suggested Stat: TEC255 and rest (282) in DEX :diamond_shape_with_a_dot_inside: :small_blue_diamond: :small_blue_diamond: TEC255 :small_blue_diamond: :small_blue_diamond: :diamond_shape_with_a_dot_inside: :black_small_square: :black_small_square: :black_small_square: :black_small_square: :black_small_square: :black_small_square: :black_small_square: :black_small_square: :black_small_square:Īlso based on Priority to have 1st and aslo based on the priority to lvl up 1st, in the way of Making Spina :money_with_wings: Let's learn what's the efficient way to make BS and How Simple(Difficult) it is.īut before that, it's better if U know atleast some Basic Knowledge about Blacksmith (Item lvl, difficulty, Proficiency, Potential, Refine Value etc.) from Coryn BS guide and the BS Skills info Credits to the members of TA Stat Creator's Club for their Valuable info and Timely help while testing.Ĭoz, to make efficient BS in a Simple way discussing mainly the important stats and skills.Īlso tired of explaining these for many times.
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